Method DelayedCall
DelayedCall(float, Action, bool)
Invokes callback after delay seconds.
When ignoreTimeScale is true (default), the wait is based on real time
so it is unaffected by Time.timeScale pausing or slow-motion. When false, Unity's
scaled time is used via Awaitable.WaitForSecondsAsync.
public static Awaitable DelayedCall(float delay, Action callback, bool ignoreTimeScale = true)
Parameters
Returns
- Awaitable